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Gå tillbaka   Svenska 3D-Tåg - Forum > DTG - Train Sim World > DTG - Train Sim World - Allmänt

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Gammal 2018-06-26, 16:15   #1
jorgen3
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Såg detta. Det var samma som Mazz skrev om

Don't worry, a 3rd party editor is in the works, and its development is completely independent of the game content and its development

During the Consoles preview stream (aka PS4 gameplay preview) a DTG representative was in chat, like usual during an official DTG stream, and they answered a user who had a question about the editor saying they'd share news with us soon. Now soon we can suppose it is now but the end of this month, somewhen in July, or August,t hat we don't know.

Matt did also mention to us (in discord, and a few months ago iirc) there's already a couple 3rd party dev teams learning and practicing development with the UE4 editor, so that as soon as DTG release their editor, those devs can start their adaption and transition to develop content for TSW.

------------------------------------------------------------


DTG_Luke [utvecklare] 25 jun @ 10:26

Ok TheMadHatter, time for me to step in here I think.
I'm afraid your expert analysis is flawed, because as others have pointed out, you're continuing to completely ignore the business model that DTG followed with Train Simulator. Our third party partners have produced so much content that it has kept the game alive for so long. It is the same business model we intend to carry over to Train Sim World.

Now we could have gone the route other game developers have gone and just released the standard Unreal 4 editor on launch, but this would have been a very, very bad move. We've already had a lot of critisim about how user-unfriendly the editor in Train Simulator is, and if you think the standard Unreal editor is any easier to use, you're dead wrong. Just give it a go and see for yourself. Someone with no background in games creation wouldn't know where to start with it!

We've been putting in a lot of work on our heavilly modified editor. Not only are we introducing more features to the editor, like the simugraph, the ability to include DLC content in scenarios without giving away the source and several other things, but we've also put a lot of effort into making the editor more user friendly and easier to use overall, even for beginners. As said, we want third parties to start creating content, but with the amount of critisim we've had over Train Simulator's editor, we also want to get this one right. Unfortunately, we can't do that and rush it.
Compounding the time is also the legal wranglings. We've made a lot of changes to the unreal editor, this requires us to agree on a special licence with Epic to release it.

And when we release the editor, which we will do as soon as we're happy that it's ready, it will be free of charge. We've always said this.
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Gammal 2018-06-26, 16:27   #2
Mazz
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Bästa postningen från DTG på länge tror jag...

Förhoppningsnivån hos mig steg just med 5 punkter...

Tack jorgen3
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Gammal 2018-06-26, 17:46   #3
jorgen3
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Jag håller med. Jag trodde nästan TSW var döende, men detta är otroliga nyheter.
De håller på med editorer som släpps troligen snart (Höst) och att de börjar få till fysiken på loken som var varit riktigt bedrövligt.
Sedan om något år kanske så finns multiplayer på plats

Så nu tror jag på en väldig ljus framtid för TSW

Senast redigerad av jorgen3 den 2018-06-26 klockan 21:07.
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Gammal 2018-06-27, 18:55   #4
Mazz
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Citat från denna tråd:

https://steamcommunity.com/app/53007...0517058/?ctp=3


DTG_Luke [utvecklare] 2 timmar sedan
Ursprungligen skrivet av MugHug:
Yet there still seems to be much confusion in the community as to what is happening and when.

Why?

And personally I think DTG needs to self-reflect in that aspect as they control the degree and effort of communcation and the customers can only react to it.

In respect to Discord, it seems that it should not be required that everyone needs to use Discord just to hear the latest and greatest titbit from a DTG representative. But the impression seems to be the case. The forum should be sufficient and is quite capable to communication anything desired.


By the way, Hi. I'm Luke, Dovetail's new trains community manager.

I agree, in the past, communications levels between Dovetail and it's community has been poor. As the new community manager it's my mission to turn this around and get everyone informed on all the latest official info from DTG, rather than everyone having to rely on tidbits spread through Discord or word of mouth from other community members.
I have already made a couple of changes and have set myself into a more permanent presence on these forums. Further changes will take a little more time as this is just my second week, but all I can say on that is watch this space.


Även detta känns positivt. Förhoppningsnivån ytterligare 2 punkter upp...
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Gammal 2018-07-10, 14:34   #5
Mazz
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Idag, för några timmar sedan:

DTG_Luke [utvecklare] 3 timmar sedan
We have not abandoned the tools. We have also started them, they're coming along quite well.

As has been previously stated, we could have just released the standard UE4 editor like certain other developers have, but this would have been a bad move for us and our intentions to get third parties creating add-ons.
The UE4 tools are professional development tools. They are not beginner friendly and not very user intuitive and have a very steep learning curve.
Dovetail took a lot of flak over the years on how complicated the Train Simulator 20xx tools were. If you thought they were hard to use, they weren't a patch on the EU4 editor.

We are taking the time to get our tools right. We have heavilly modified them to make them easier to use, and added loads of features to accomodate the new things we've added to the Unreal engine. Once they're out, you'll be able to create new routes, new locos, new wagons, scenic assets, new scenarios for existing routes... everything a third party developer would need to create Add-Ons.

But we can't do all this in a rush... It takes time. But they are coming.


**********
lite senare:

DTG_Luke [utvecklare] 2 timmar sedan
Ursprungligen skrivet av Kestrel:
Apparently, no one can take a joke. But, thanks for the standard "it's in the works" response. I know you have to make things easy now that this a console based game.


Believe me, as a very very long time mod maker (spanning back some 16 years) before joining DTG, I really really wish I can give far more than a "standard we're working on it" response. But for many reasons including legal reasons I cannot simply show the tools off right now. As much as I really want to.

Edit= also, when are people finally going to drop the "it's being dumbed down for consoles" cliché? The game is not being dumbed down for consoles and consoles are NOT the reason that recent routes have been shorter than we'd like. The latter is simply down to time, not hardware limitations.


Väldigt bra vibbar tycker jag. *förhoppningsfull*

Klipp-o-klist från:

https://steamcommunity.com/app/53007...1877522817743/

Bilder är väl aldrig fel?


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Senast redigerad av Mazz den 2018-07-11 klockan 00:34.
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Gammal 2018-07-10, 19:25   #6
ADDE
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Hoppas!

men det vore kul om man kunde få fram en importverktyg så utvecklare kunde utveckla direkt mot unreal-motorn och immportera. Inte bara genom DTGs verktyg.
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Alla mina projekt till Train Simulator Classic är nedlagda. Jag kommer härmed fokusera på att skapa rutter och innehåll till Train Sim World i fortsättningen.

Alla mina downloads på Google Drive kommer att tas bort permament den 31:a agusuti 2024.
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Gammal 2018-07-10, 23:14   #7
Mazz
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Citat:
Ursprungligen postat av ADDE Visa inlägg
Hoppas!

men det vore kul om man kunde få fram en importverktyg så utvecklare kunde utveckla direkt mot unreal-motorn och immportera. Inte bara genom DTGs verktyg.
Det är säkert jättebra om dom gjorde det. Kan du utveckla, vad skulle det vara för fördelar att utveckla direkt mot UE4-motorn?
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