Svenska 3D-Tåg - Forum  
 

Om det här är ditt första besök, se till att gå till vår FAQ (finns även länk till FAQ i navigeringsmenyn ovan). Du kan behöva att registrera dig innan du kan posta (finns även en länk till registrering i navigeringsmenyn ovan). För att titta på inlägg, välj det forum som du vill besöka från de som är listade nedan.

Gå tillbaka   Svenska 3D-Tåg - Forum > DTG - Train Sim World > DTG - Train Sim World - Allmänt

Svara
 
Ämnesverktyg Visningsalternativ
Gammal 2019-05-01, 12:51   #1
jorgen3
Medlem
 
Reg.datum: Mar 2007
Ort: sundsvall
Inlägg: 524
Standard

Matt skrev om Editorn härom dagen , inga stora nyheter. Men vissa saker är intressanta

Not trying to perfect it for the first release at all - we're putting it out as an open beta and there will probably be a big bunch of caveats and "let us know how you get on" and "try these things, see if things break" comments.
We already know from using it ourselves that the editor is fully functional, there are probably going to be some areas that people find issues when handling cooked content but hopefully that's been minimised.
The point of the open beta will be to explore all that and iron it out, much quicker with everyones help.

What's crucial at the moment is how we deploy it, how it accesses your DLC content, how it can be updated, how it can handle DLC being updated or new bits of DLC appearing etc, all kinds of tedious but crucial stuff.
This also includes good reproducible build procedures and upload procedures to the Epic servers and many other exciting things.

We are also looking at the initial base set of documentation to make sure there's enough there to get you started even if it isn't 100% complete (by *any* means) - the nature of unreal is that you really need some guidance about what things do what and where they are, e.g.
there is no "create formation" button, you need to know to make a "data asset" of type "train formation" and then how to use it.

There's lots to do, but it's largely witchcraft unless you're an engineer.
Splitting the editor up is not possible, it's an all or nothing thing, unreal is one big toolset.
That's just how it works, but hey, good news is it's all there anyway, so no need to split anything up.

I appreciate everyone is super excited about the editor coming, just need you to hang on a bit longer.
In terms of updates - i'm just not sure what to actually say at the moment that isn't just more of the "yes it is still coming".
I can't give you an indication of when it'll be available yet - the minute that's possible i'm pretty sure there'll be lots of exciting news about it
Once we get to a launch window for the editor, it'll make much more sense to ramp up videos and streams of the editor to support the training / documentation side of things as well.

Matt.

Senast redigerad av jorgen3 den 2019-05-01 klockan 12:53.
jorgen3 besöker inte forumet just nu  
Svara med citat
Svara


Regler för att posta
Du får inte posta nya ämnen
Du får inte posta svar
Du får inte posta bifogade filer
Du får inte redigera dina inlägg

BB-kod är
Smilies är
[IMG]-kod är
HTML-kod är av
Forumhopp



Alla tider är GMT +2. Klockan är nu 04:49.


Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Svensk översättning av: Anders Pettersson
© Svenska 3D-Tåg 2001-2009