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Gammal 2020-06-06, 20:35   #21
jorgen3
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Reg.datum: Mar 2007
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Nyheter om Editorn Länk

Den verkar inte vara nära, men heller inte nedlagd. Den är tänkt nu att fungera till alla plattformar inte bara Pc som de sa förut.
Vet inte vad jag ska säga men nog ändå positivt ändå.

Det är Sam på Dovetail som skriver detta.

What we're aiming for as a company is to give greater visibility over what we're working on. There will always be some cards that are kept closer to our collective chest, but that doesn't mean we can't talk about projects or fixes or day to day work that may not have a fixed delivery date. The challenge comes in training the community (which sounds odd, but bear with me) to manage their expectations, especially when it comes to exciting-sounding new features or important updates.

Here's the nitty-gritty on the content editor as of today: it's a work in progress. It is significantly more complex than the TS20 editor because it first requires Unreal Engine which comes with a rather sizable amount of licensing bureaucracy that isn't easy to navigate. It also requires a higher level of understanding from users to be able to make headway which is not in itself a deal-breaker, but our goal is to make the TSW editor more user friendly than what has come before rather than less. Oh, and the final requirement is that console players must also be able to use it. It's important to us that those playing on PlayStation or Xbox aren't treated as second class citizens.

Those are the problems. They're not insignificant, but neither are they insurmountable. Right now I have no timeline to offer, not even vaguely, and my own recommendation is to put it out of your head until such a time as it's talked about in concrete terms as a thing that's happening. Not easy, of course. As a highly desirable, if not essential, feature it is conspicuous in its absence.
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