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Gammal 2009-05-21, 09:41   #13
korvtiger
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Reg.datum: Jan 2008
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Shader on the RC:

- TrainLightMapWithDiffuse.fx

1. one normal texture
2. one lightmap-texture

the lightmap-texture is rendered:
http://www.klemund.de/RailSimulator/...screen_008.jpg

this is not a rendered pic. A easy screenshot with the rendered lightmap-texture on it:
http://www.klemund.de/RailSimulator/...screen_006.jpg

The RC use two textures at the same time (two uv-map-channels).

The Shadow on the track, under the loco, is a separate model (two polys) with a own shadow texture:
http://www.abload.de/img/screen_023t994.jpg
Thanks!
I think you can do the same thing in Blender and then export to Trainz. It makes the model sooooo more realistic!
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