så här skrev Otto
Much has been said on the subject of the visibility of objects and how the RW graphics engine deals with them.
What is the point of having different visibility levels in a simulator which prevents some objects from being shown ?
I want so see EVERYTHING at ALL distances and if a program can not do that then it is likely to be canned ! I
*%#&@$#! it, this is almost 2010 computing and graphics technology !
O t t o
Men inte ett ord om ur långt man kan se på max
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