That sure sparked a conversation :P
Sorry if I say this mostly in english, been a while since I wrote in swedish (still can read it tho).
I don't want to spend too much time here trying to whine or things like that, i'm not the whining type and whining doesn't do anything good in the end anyways. All I can say is that the reason why I stopped was both because of auran and myself. I had a life to continue here :P.
The main issue was the now broken shellcab, I already talked about that many pages ago :P. There was also other issues that, accumulated together, made things all the more difficult but I could live with them if shellcab was working. Still, I am keeping track of the newer versions of TS to see if something worth while is coming out.
Right now i'm watching TS12, one of the bigger features that I see on this one is _multiplayer_ (finally!). Imagine a TBana route that could be run in multiplayer, now that would be awesome! I tried reading on the forums about it but information is scarce. I am hoping that auran will have a solution to the shellcab technique, either by a fix or just via another different techinque that gives the same end result. Without that, the cab is just freakin ugly and I would need a texture specialist / an artist for that. Since I am no artist and I don't want to be one, this becomes bit complicated :P.
My vacation starts next week so i'll take a look at TS12.
Don't fight over this, wouldn't do any good in the end anyways :P
Cheers
SV
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