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IORE + T46-GPC + Dm3 "modern" + Fammoorr050 - Donationware
IORE + T46-GPC + Dm3 "modern" + Fammoorr050
This is donationware. Please send me a donation (at least 10 Euro) and I send you the download-link by eMail. The Kiruna route comes later as freeware ... If you didn't get an answer after you have send me the donation, then look at your spam-folder or send me at this forum a pm. Please go to my homepage and press the donate button: http://www.klemund.de/RailSimulator/news.html Attention ! Please enter your donation amount. Purpose: "IORE" http://www.klemund.de/RailSimulator/...e-donation.jpg Included: - IORE loco: 101 up to 120 old design - IORE loco: 121 up to 134 new design - T46-GPC (low poly) - Fammoorr050 iron ore wagon - Dm3 loco - "Josefina" - Dm3 loco - "Bruno" (not compatible with "Kuju Rail Simulator") ------------------------------------------------ known bugs: - IORE cab are not animated in this version. It comes later... You must drive with your Keyboard/Joystick/Raildriver or the HUD. ------------------------------------------------ click on the images to enlarge: http://www.klemund.de/RailSimulator/...Title_1024.jpg http://www.klemund.de/RailSimulator/...E_cab_1024.jpg |
Very nice! I will donate once I have the Money next month.
What if some new users want to donate to both this pack and the Da/Dm-pack? |
Citat:
Attention ! Please enter your donation amount. Purpose: "IORE" http://www.klemund.de/RailSimulator/...e-donation.jpg |
Tack för du släppte dem!:tumme_upp:
Ska köpa dem när jag får min pension.;) |
Hi
I will buy this IORE pack, after releasing The Kiruna route I would consider donating a reasonable amount of euros if you could release new textures to Da / Dm-pack. I've already have the pack, but I think the trains are too dark. View Image http://i136.photobucket.com/albums/q..._D16129_02.jpg http://oi39.tinypic.com/rk24vc.jpg |
Har du lagt ner TS newS ?
Till newS
Jag har skickat PM skrivit i Tyska forum, men du svarar inte. Hör av dig om det blir någon rutt. Även ljusare Da / DM lok, dom som du har nu är ju nästan svarta !! ___________________________ I have sent PM written in German forum, but you do not respond. Check if there is any route. Even lighter Da / DM lock, the ones you have now are almost black !! |
From Lapland
Hello Swen
I have downloaded IORE pack today.:) Read that you would release your amazing Kiruna-Narvik now in 2017 Have uploaded the latest version of SE-Swenbanan, very impressed. Maybe a bit too tight curves. ;) Here is a picture of SJ Blue-X, with passenger carriages in blue made By KMV, painted blue by Fippe https://www.pixeltopic.com/files/201...imkmkfugii.jpg Hope you fix Da mm to more natural colors (light brown) :ber: Edit After installation of IORE.. https://www.pixeltopic.com/files/201...ojlotvcnbv.jpg |
Citat:
Han jobbar på det. Åke |
Jag skickade detta PM långt före dig den 22-6
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OK
Åke |
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10 tecken....
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Thanks, have donated now might update after i have gotten it working.
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1 bifogad(e) fil(er)
Not sure which thread to post this in, but I have a problem whenever I have a long player train with the Fammoorr wagons. If the train is longer than about 25 wagons, it "jumps" at the start of the scenario causing some wagons to derail (see picture).
It seems the only workaround is to use shorter trains, or to connect more wagons to the player train after starting the scenario. For example, if I start with 28 wagons, and connect another 20, and then another 20, it seems I don't get the derailment. That seems to be the only way for the player to run full length trains (68 wagons). This problem appears to affect the player train only - AI trains are running fine. I suppose it's because TS handles the player train physics differently from AI trains. |
Hello HGV
I have no experience with this route and the IORE locomotive. I have ordered them and hope I could drive it soo. Question: Which Train Simulator version do you use? In real life, a maximum of 68 cars are attached. But sometimes there are shorter trains (only 40 cars or less). Generally the ore trains are allowed to drive max. 50 km/h. Does this also happen at the reduced speed? Sure, these trains must be driven with extreme fine comands (not so easy). And of course too, the program can only simulate this very roughly. I would be interested about your feedback, thank you! Greetings from Switzerland Yellow |
I use the 32 bit version normally.
What happens when a scenario is loaded when you start it, or whenever a player train approaches a consist, is that this consist "jumps". You can see this if you create a scenario where you put a player loco some distance away from a number of wagons. As you approach the wagons, at a distance of maybe 15-30 m, if you look closely you will see the wagons "jump". Apparently if it's a large number of wagons it can cause them to derail. To be clear: It doesn't need the player loco to even touch the wagons for them to "jump" like this. I assume this behaviour is because for player trains the physics are more complex than for AI trains. (I think for AI trains the sim basically just moves around the 3D objects at the set speed, but for the player train it takes into account the weight of the wagons, the track gradient and so on.) What I'd like to know is if there's a way to fix this, perhaps some adjustment that newS can make to the wagon simulation. It would be nice to be able to drive full length trains. :) |
As I'm finishing up my modifications to the route, I'm looking at creating scenarios again, but I'm sorry to say it's difficult to make scenarios for the ore trains as they all suffer this "jumping" problem at the start of the scenario.
The longer the train, the worse the problem gets, but even with just 30 wagons it's usually so bad that several wagons have their wheels lifted off the ground. It's not just a cosmetic problem, as the train really doesn't drive well with de-railed cars... |
I would really like to buy this pack, but I currently refuse because of the derailment of the wagons and the cab of IORE which is not finished. But the pack looks really good.:tumme_upp::drool:
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For the derailing wagons, it looks like it depends on if the train is placed on a straight or curved track. With a lot of curves like with switches in a yard, the problem gets worse, but with an almost straight track it doesn't happen so much.
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